Items are separated into three main category's, components, completed items and miscellanies items. Items play a pivotal role in team fight tactics by providing bonuses to the holder (such as damage, health and amour) as well as granting them, or other units around them, special effects. Some units may start the round with some percentage of their mana bar full, but units generally start the round with no mana unless equipped with special items. When a unit's mana bar is full, they cast a unique ability. When a unit's health reaches zero, they are effectively removed from the round. Taking damage from enemy attacks or abilities will lower a unit's health but increase a unit's mana. With some exceptions, units have a health bar and a mana bar. Upgrading a champion increases their maximum health, attack damage, and the strength of their unique ability. A champion can be further upgraded to tier 3 by collecting three tier 2 copies (9 in total). Each unit is able to be upgraded to tier 2 if three copies of the same unit are found in the shop or Shared Draft. Unit rarity is separated into category's based on cost, ranging from 1 to 5 gold per unit, higher rarity typically featuring more powerful abilities. Higher player levels also increase the average rarity of units in the shop. The higher a player's level, the more units they can place on the board, scaling in tandem (a player can have 2 units on the board at level 2, 5 units on the board at level 5 and so fourth), the boards unit capacity can also be modified by certain items and augments acquired throughout the match. With this gold, players can either reroll the five units automatically offered to them in their shop at the start of each round, purchase units from their shop or purchase experience points to increase their level. Streak bonuses increase at a threshold of 2, 4 and 5+ respectively, each tier granting +1 gold per a round. Players can also gain additional income per round with "streak bonusses" by either winning multiple rounds in a row or losing multiple rounds in a row. Interest income is capped at +5 gold per round, with exceptions for augments that overrule the limit. Players accumulate gold during rounds and can save it to build interest, which further increases their income per round by +1 gold for every 10 gold they have. On the last round of each stage, players will face computer-controlled enemies. If there are players with similar health points, the game will randomly choose the order. During these shared rounds, the two players with the lowest health are able to choose their units first, followed by the next two players with the lowest health, and so on. On round four of each stage, there is a feature called the "Carousel", in which players have access to a free rotation of units with random equipped items to select from. Stage 1 consist of three rounds of computer-controlled enemies. Each stage consist of seven rounds with the exception of stage 1. Health lost from losing a round is calculated with a combination of set damage per round and how many units an opponent had still alive. In the rounds against computer-controlled enemies, each enemy has a chance to drop gold, units, or items that the player can use. During each round, a short battle automatically commences, with two players matched randomly for that round, or else paired against computer-controlled enemies. The battlefield consists of hexagons, where players can strategically place units on the hexagons on their side of the game board between rounds. The game released as a League of Legends game mode for Windows and macOS in June 2019 and as a standalone game for Android and iOS in March 2020, featuring cross-platform play between them.īased on Dota Auto Chess, a mod for Dota 2, the game centers around eight players who construct teams to fight one another and be the last player standing. The game is a spinoff of League of Legends and is based on Dota Auto Chess, where players compete online against seven other opponents by building a team to be the last one standing. Teamfight Tactics ( TFT) is an auto battler game developed and published by Riot Games.
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